ABOUT ME
Hi there! I am Héctor González, and I am a game designer with three years of experience working primarily with Unreal Engine, developing projects both independently and in multidisciplinary teams with numerous people.
Thanks to these projects I am highly proficient at creating game functionality via blueprints, primarily focusing on UX and UI - creating easy-to-use CCC with a great game feel, and functional and intuitive menus and HUDs via widgets.
I have always been interested in games. Playing and especially watching people talk about video games online was a big part of my childhood.
As I grew up I started to play more and more different games: Xenoblade Chronicles, Nier: Automata, and The Last of Us shaped my preferences for story-driven games and reaffirmed my desire to dedicate myself to video games in a professional manner.
For that reason, I started an HND in Computer Game Development (Game Design), where I started to understand the true complexity of game development, at the time I improved my documentation and team skills.
Now I aim to create those powerful experiences that shaped me and still shape me - to hopefully leave a mark on players all around the world with my job.