THE WITCHER 4 CONCEPT

A prototype made in Unreal Engine 5 that builds upon the combat system of The Witcher 3 to create a more exciting and deep combat experience, with a completely new and reworked UI suited for the next entry of the saga.

Team Size | 1

Role | Game designer and programmer (blueprints)

Dev Time | 2 months

Software | Unreal Engine 5

During the development, I worked on the following aspects: 

- Design the combat system.

- Program all the game functionality via blueprints.

- Create the UI.

- Work and polish the game's UX.

UI REWORK





Héctor González

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hectorgonzalez.vg@gmail.com