THE WITCHER 4 CONCEPT
A prototype made in Unreal Engine 5 that builds upon the combat system of The Witcher 3 to create a more exciting and deep combat experience, with a completely new and reworked UI suited for the next entry of the saga.
Team Size | 1
Role | Game designer and programmer (blueprints)
Dev Time | 2 months
Software | Unreal Engine 5
During the development, I worked on the following aspects:
- Design the combat system.
- Program all the game functionality via blueprints.
- Create the UI.
- Work and polish the game's UX.
UI REWORK
Old HUD - The Witcher 3: Wild Hunt
New HUD - Controller
New HUD - Keyboard
New HUD - Minimal (during exploration)
Old Equipment / Inventory Menu - The Witcher 3: Wild Hunt
New Equipment Menu
New Inventory Menu